SIGCSE 2014 Preview: How Khan Academy gamifies CS

March 2, 2014 at 1:21 am 1 comment

Briana Morrison and Betsy DiSalvo use theory about gaming and media to analyze how Khan Academy “gamifies” the study of computer science.  What do they get right?  What are they missing?  Thursday from 10:45-12 in Room Regency VI.

Gamification is the buzzword for adding gaming elements such as points or badges to learning experiences to make them more engaging and to increase motivation. In this paper we explore how Khan Academy has incorporated gaming elements into its CS learning platform. By mapping the literature on motivational processes to popular games we critically analyze how successful Khan Academy is at gamifying their site.

via SIGCSE2014 – OpenConf Peer Review & Conference Management System.

About these ads

Entry filed under: Uncategorized. Tags: , , , .

SIGCSE2014 Preview: Engaging Underrepresented Groups in High School Introductory Computing through Computational Remixing with EarSketch SIGCSE Preview: A BOF on State-Level Computing Education Policy Change

1 Comment Add your own

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Trackback this post  |  Subscribe to the comments via RSS Feed


Recent Posts

Feeds

March 2014
M T W T F S S
« Feb   Apr »
 12
3456789
10111213141516
17181920212223
24252627282930
31  

Blog Stats

  • 923,985 hits

Enter your email address to follow this blog and receive notifications of new posts by email.

Join 2,955 other followers


Follow

Get every new post delivered to your Inbox.

Join 2,955 other followers

%d bloggers like this: