Examining the Pipeline: Demographics of Undergraduate Students Studying Games
Of course, I love a blog post on computing students with so much data and graphs that it could be a conference paper! Nice piece from Monica McGill on where gaming students are coming from, and what the implications are for future game designs.
Even in 2005, the IGDA report on its diversity survey found that the typical game development professional is “white, male, heterosexual, not disabled, […] and agrees that workforce diversity is important to the future success of the game industry” (pp. 9-10). The report goes on to state that “… it is reasonable to believe that diversity does have an impact on the game industry and the products we create – either via broader markets and/or a means to attract future talent” (p. 22).
Ah, attracting future talent. That phrase certainly begs the question: what future talent are we attracting? And does the prospective talent pool differ in its composition than current game industry employees? Or are we attracting more of the same, trapped in a cycle like the one Anna Anthropy describes as “straight white developers [who] make games that straight white reviewers market to straight white players, who may eventually be recruited to become the new straight white developers and reviewers” (Anthropy 2012)?