SIGCSE 2014 Preview: How Khan Academy gamifies CS
Briana Morrison and Betsy DiSalvo use theory about gaming and media to analyze how Khan Academy “gamifies” the study of computer science. What do they get right? What are they missing? Thursday from 10:45-12 in Room Regency VI.
Gamification is the buzzword for adding gaming elements such as points or badges to learning experiences to make them more engaging and to increase motivation. In this paper we explore how Khan Academy has incorporated gaming elements into its CS learning platform. By mapping the literature on motivational processes to popular games we critically analyze how successful Khan Academy is at gamifying their site.