Posts tagged ‘STEM’
I manage the education column in CACM’s Viewpoints section, and this quarter, Briana Morrison and I wrote the piece. While CS is now officially “in STEM,” it’s not like mathematics and science classes. In the November issue, we look at what has to happen to make CS as available as mathematics or science education. ( BTW, Briana defends her dissertation today!)
Computing education is changing. At this year’s CRA Snowbird Conference, there was a plenary talk and three breakout sessions dedicated to CS education and enrollments. In one of the breakout sessions, Tracy Camp showed that much of the growth in CS classes is coming from non-CS majors, who have different goals and needs for computing education than CS majors.a U.S. President Obama in January 2016 announced the CS for All initiative with a goal of making computing education available to all students.
Last year, the U.S. Congress passed the STEM Education Act of 2015, which officially made computer science part of STEM (science, technology, engineering, and mathematics). The federal government offers incentives to grow participation in STEM, such as scholarships to STEM students and to prepare STEM teachers. Declaring CS part of STEM is an important step toward making computing education as available as mathematics or science education.
The declaration is just a first step. Mathematics and science classes are common in schools today. Growing computing education so it is just as common requires recognition that education in computer science is different in important ways from education in STEM. We have to learn to manage those differences.
White House Call to Action: Incorporating Active STEM Learning Strategies into K-12 and Higher Education
I’m so happy to see this! I’ve received significant pushback on adopting active learning among CS faculty. Maybe a White House call can convince CS higher education faculty to adopt active learning strategies?
Active learning strategies include experiences such as:
- Authentic scientific research or engineering or software design in the classroom to help students understand the practice of science, technology, and engineering and promote deep learning of the subject matter;
- Interactive computer activities to support students’ exposure to trial-and-error and promote deep learning;Discussions to encourage collaboration and idea exchange among students; and
- Writing to generate original ideas and solidify knowledge.
Today, the White House Office of Science and Technology Policy is issuing a call to action to educators in K-12 and higher education, professional development providers, non-profit organizations, Federal agencies, private industry, and members of the public to participate in a nationwide effort to meet the goals of STEM for All through the use of active learning at all grade levels and in higher education.
This is a really cool announcement. I believe that computing helps with all kinds of STEM learning, and admire the work at Northwestern on Agent Based Learning in STEM, Project GUTS, and Bootstrap. It’s particularly important for getting CS into schools, since so few schools will have dedicated CS teachers for many years yet (as described here for Georgia). I’m excited to see that Bootstrap will be moving into Physics as well as Algebra.
Bootstrap, one of the nation’s leading computer science literacy programs, co-directed by Brown CS faculty members Shriram Krishnamurthi and Kathi Fisler (adjunct), continues to extend its reach. Bootstrap has just announced a partnership to use its approach to building systems to teach modeling in physics, an important component of the Next Generation Science Standards (NGSS). This project is a collaboration with STEMTeachersNYC, the American Association of Physics Teachers, and the American Modeling Teachers Association.
Dr. Gary May, Dean of the College of Engineering at Georgia Tech, is one of my role models. I’ve learned from him on how to broaden participation in computing, what academic leadership looks like, and how to make sure that education gets its due attention, even at a research-intensive university.
He wrote an essay (linked below) critical of the idea of “STEAM” (Science, Technology, the Arts, and Mathematics). I just recently wrote a blog post saying that STEAM was a good idea (see link here). I’m not convinced that I’m at odds with Gary’s point. I suspect that the single acronym, “STEM” or “STEAM,” has too many assumptions built into it. We probably agree on “STEM,” but may have different interpretations of “STEAM.”
The term “STEM” has come to represent an emphasis on science, technology, engineering, and mathematics education in schools. A recent Washington Post article critiques exactly that focus: Why America’s obsession with STEM education is dangerous.
From Gary’s essay, I think he reads “STEAM” to mean “We need to integrate Arts into STEM education.” Or maybe, “We need to emphasize Arts as well as STEM in our schools.” Or even, “All STEM majors must also study Art.” Gary argues that STEM is too important to risk diffusing by adding Art into the mix.
That’s not exactly what I mean when I see a value for STEAM. I agree that STEM is the goal. I see STEAM as a pathway.
Media Computation is a form of blending STEM plus Art. I’m teaching computer science by using the manipulation of media at different levels of abstraction (pixels and pictures, samples and sounds, characters and HTML, frames and video) as an inviting entryway into STEM. There are many possible and equally valid pathways into Computing, as one form of STEM. I am saying that my STEAM approach may bring people to STEM who might not otherwise consider it. I do have a lot of evidence that MediaComp has engaged and retained students who didn’t used to succeed in CS, and that part of that success has been because students see MediaComp as a “creative” form of computing (see my ICER 2013 paper).
I have heard arguments for STEAM as enhancing STEM. For example, design studio approaches can enhance engineering education (as in Chris Hundhausen’s work — see link here). In that sense of STEAM, Art offers ways of investigating and inventing that may enhance engineering design and problem-solving. That’s about using STEAM to enhance STEM, not to dilute or create new course requirements. Jessica Hodgins gave an inspiring opening keynote lecture at SIGCSE 2015 (mentioned here) where she talked about classes that combined art and engineering students in teams. Students learned from each other new perspectives that informed and improved their practice.
“STEM” and “STEAM” as acronyms don’t have enough content to say whether we’ve in favor or against them. There is a connotation for “STEM” about a goal: More kids need to know STEM subjects, and we should emphasize STEM subjects in school. For me, STEM is an important goal (meaning an emphasis on science, technology, engineering, and mathematics in schools), and STEAM is one pathway (meaning using art to engage STEM learning, or using art as a valuable perspective for STEM learners) to that goal.
No one — least of all me — is suggesting that STEM majors should not study the arts. The arts are a source of enlightenment and inspiration, and exposure to the arts broadens one’s perspective. Such a broad perspective is crucial to the creativity and critical thinking that is required for effective engineering design and innovation. The humanities fuel inquisitiveness and expansive thinking, providing the scientific mind with larger context and the potential to communicate better.
The clear value of the arts would seem to make adding A to STEM a no-brainer. But when taken too far, this leads to the generic idea of a well-rounded education, which dilutes the essential need and focus for STEM.
A cool FAQ on the importance of spatial visualization skills in most STEM fields, and the research on how to improve them.
Research has demonstrated that training is an effective way to improve spatial visualization skills Contero et al., 2006; Ferguson, Ball, McDaniel, & Anderson, 2008; Hand, Uttal, Marulis, & Newcombe, 2008; Hsi et al., 1997; Martín-Dorta et al., 2008; Newcombe, 2006; Onyancha, Derov, & Kinsey, 2009; Onyancha, R., Towle, E., & Kinsey, B., 2007; Sorby, 2009; Sorby & Baartmans, 2000; Terlecki, Newcombe, & Little, 2008. In the area of mental rotation where the largest gender gap in performance exists, training has been effective as well Sorby & Baartmans, 2000; Sorby, Drummer, Hungwe, Parolini, & Molzan, 2006.In one study, students who failed the Purdue Spatial Visualization Test PSVT:R and enrolled in spatial skills training were able to improve their scores on the mental rotation test from approximately 50% to 77% or higher than students who failed the test and did not enroll in the course. These students also got better grades in 1st year STEM courses Sorby, 2009.
I am sympathetic to this argument for the value of STEAM (STEM+Art), rather than just STEM. I strongly believe in the value of creative expression in learning STEM subjects. That’s core to our goals for Media Computation. I believe that the STEAM perspective is why MediaComp has measurably improved motivation, engagement, and retention.
As a researcher, it’s challenging to measure the value of including art in learning STEM. I’m particularly concerned about the argument below. Singapore and Japan are less creative because they have less art in school? If we include more art in our schools, our students will be more innovative? If we’re already more innovative, and we have too little art classes, why should we believe that adding more art will increase our innovation?
But STEM leaves out a big part of the picture. “It misses the fact that having multiple perspectives are an invaluable aspect of how we learn to become agile, curious human beings,” Maeda said. “The STEM ‘bundle’ is suitable for building a Vulcan civilization, but misses wonderful irrationalities inherent to living life as a human being and in relation to other human beings.” A foundation in STEM education is exceptional at making us more efficient or increasing speed all within set processes, but it’s not so good at growing our curiosity or imagination. Its focus is poor at sparking our creativity. It doesn’t teach us empathy or what it means to relate to others on a deep emotional level. Singapore and Japan are two great examples. “[They] are looked to as exemplar STEM nations, but as nations they suffer the ability to be perceived as creative on a global scale.” Maeda said. Is the United States completely misinformed and heading down the wrong track? Not entirely. Science, technology, engineering and math are great things to teach and focus on, but they can’t do the job alone. In order to prepare our students to lead the world in innovation, we need to focus on the creative thought that gives individuals that innovative edge.
Interesting claim from the American Association of Community Colleges — thanks from Cheryl Kiras for this: http://www.aacc.nche.edu/Publications/datapoints/Documents/ScienceCred_102814.pdf Here’s another reason why it’s important to care about all of the education pathways, and to look to community colleges for more (and more diverse) computing undergraduates.